Flash objects, similar to sound objects, are actually links to flash files. To create a flash object, press the flash button in the Object palette and draw a rectangle. Two windows will open as soon as you release the mouse button: a standard browse dialog to locate the flash file and an interactive properties window. The name of the Flash object is displayed in the caption of the properties window.
When a flash object is selected in the work area, the following toolbar appears underneath the standard X-Pert Graphics toolbars:
It provides the following options:
Press the Pointer button to show your mouse pointer on the output. Thus, the operator’s actions will be shown on the monitor.
Use the Invert button to change the color of the pointer that is displayed on the output.
Select the mode, in which your flash should be displayed from the first drop-down list to the left. It contains all standard flash settings. Make your choice in accordance to the system capabilities of your PC.
Use the second drop-down list to set the quality of your flash image. Practically, this is an anti-aliasing setting of the flash object.
You could select a color from the last drop-down list to the right and make it transparent by checking the Use Key Color box.
The last check-box to the right is related to aspect-ratio incompatibility. If your flash has a 4:3 aspect ratio and the output (in Project menu -> Options -> Output) is set to some other aspect ratio (such as 16:9, for example), checking this box will ensure the correct displaying of your flashes in the working area.
NOTE: You must have a Flash Player installed on your PC in order to play these objects.
WARNING! Do not close the preview window of the flash object and do not minimize the X-Pert Graphics window.