Object Properties

The Object Properties dialog boxes are different, depending on the object type. All buttons have specific pictures and provide hints when you slide the mouse pointer over them.

Right-clicking on any object invokes a menu, like the one shown in the screenshot below:

 

The upper half of the menu contains the most common status and editing commands.

The Send Copy To command allows you to easily create copies of the currently selected object of all slides and layers in your project.

The Add To Scheduler item will open the X-Pert Graphics Scheduler, where you can set the scheduling for the selected object.

If the object has already been added to the Scheduler, use the Scheduler Properties item to view the settings of all objects in the current project.

Set File Link – select this item to invoke a browse dialog to locate the text file (*.txt or *.rtf), to which you would like to link your object. Thus, your object’s content will be updated every time the linked text file is saved. An additional window will open to display all objects and their file links (if any) in the current project. You can set/change the file links from within the Links dialog. Just press the browse button to the far right of the relevant row to open a new browse dialog.

If you right-click on the selected row, the following dialog will open:

If you do not want to have a link anymore, just uncheck the Active row. When you create a new link, Active is checked automatically.

Pressing Set File Link will open a new browse dialog for selecting a text file for the link.

AutoPlay On file Change is used for starting the object automatically, if there is a change in the linked text file.

Change File Path allows for changing the file path to the linked file. It is used in case the linked file is moved to another location.

(!) TIP: When a Roll, Crawl, or Text object is linked to a text file (*.txt or *.rtf), you can insert a still picture in the text – the image will be displayed among the characters, according to the position of its script in the text. Write the following command in the text file:

<BITMAP>[file path of the image file]</BITMAP>

Make sure that BITMAP is written in capital letters. Here is an example:

Example 1 – Inserting a Still Picture in a Text File
1) Save your image. Let us assume the file name is “logo.bmp” located on D:\
2) Enter the text in a file, for example "Hello, this is a test project".
3) Continue writing the following: <BITMAP>D:\logo.jpg</BITMAP>.
Thus, your text file will be:
Hello, this is a test project <BITMAP>D:\logo.jpg</BITMAP>
It could also be:
Hello, this <BITMAP>D:\logo.jpg</BITMAP> is a test projector Hello, this is a <BITMAP>D:\logo.jpg</BITMAP> test project
Every time you edit the text and save the changes, the text on the output will be refreshed.

If you want to change the picture, change the file name and location part in the script (here: D:\logo.jpg).
If you want to insert an animated GIF file in the text, write <MOVIE> instead of <BITMAP>. For example:
Hello, this is a test project <MOVIE>D:\smilie.gif</MOVIE>

NOTE: There is no spell-checker implemented in X-Pert Graphics text objects (roll, crawl and text template). You can use some external application for spell-checking and then just copy and paste the text into X-Pert Graphics object.