Create Animation File

.This object was created to avoid the real-time rendering of sequences, thus, reducing the system resources’ load during playout. We recommend using it for large-sized animations with numerous frames. The resulting file format is *.seq2.

The properties of this object appear in the dialog above. It is similar to the Animation properties dialog and most of the options are the same.

TIP(!): If you need to loop a last frame of an animation object, then follow the steps from Appendix 17.

To load an already existing sequence file, click on the  Open sequence button.

To create a new sequence file, click on the  Add Images button and browse for them. In the Open sequence dialog, select the images to load and click Open.

You can use the arrows to change the image order.

In the Range spin-boxes, specify which images should be included in the sequence. All of them are included by default.

Once you have loaded all the frames you want to include in the sequence, press the  Export Sequence button, and save the file.

NOTE: Fielded animations are not supported! Use frame-based animations with each field in a separate file. Then, use speed of‘2’ for proper speed and field interpretation.

NOTE: The Animation/Sequence is limited to 32-bit TGA.