Sound objects

The sound objects are actually links to DirectShow-compatible sound files. After drawing the object rectangle in the work area, a browse dialog opens for you to locate the sound file. When a sound object is selected, the following toolbar appears under the standard toolbars in X-Pert Graphics:

Here you can specify a number of loops for this sound and change its appearance in the work area from the color palette.

The sound filename is displayed to the right. If you want to change the sound or the file path, double-click on the object to invoke the browse dialog.

(!) TIP: You could apply transition effects to your sound objects via the In and Out transition toolbar, situated above the object-specific toolbar. It contains two drop-down lists of transition effects and two spin-boxes for the In and Out transition duration.

Select [Fade] from the In drop-down list and enter some figure in the spin-box next to it. Thus, the sound volume will increase gradually according to the time set – the longer the time, the slower the increase.

Select [Fade] from the Out drop-down list and enter a figure in the spin-box to the right of it. Thus, the sound volume will decrease gradually at the end of the sound file.

WARNING! Be careful when moving X-Pert Graphics projects containing sound files! If the sound file is not available at the new location (its file path is not the same as the one saved in the project), the sound object will not be executed!

NOTE: The sound objects are quite heavy. Inserting more than three sound objects per project could slow down the rendering of X-Pert Graphics objects.

NOTE: This object’s sound will be output through the Default Audio Device (set in Windows Control Panel > Sounds and Audio Devices > Audio tab).